Share Video
Permalink:
ryanDV87 Says:
Mar 3, 2010 - @kmizunophotography They don't. This video is speculation based on logical inference and extrapolation.Whether or not it is accurate I cannot say; but it's fucking mindblowing.
pojomofo Says:
Mar 3, 2010 - I call shenanagins on this whole deal
crawlFace Says:
Mar 3, 2010 - The direction of the line is all its relationships. This can explain that without the representation of these relationships, such a line would appear to have no direction. And "no direction" can mean an undefined position, or no position at all.Then, we may say that dimensions are "coordinates" for relationships, the same way relationships are coordinates for direction (such as a line, etc)
AutumnGeeger7 Says:
Mar 3, 2010 - aahi am looking for nice guys who want to chat or give meh a call
garuga0777 Says:
Mar 3, 2010 - whoa! i am tripping balls
okuma0kuma Says:
Mar 4, 2010 - I have 3d cog wheel codded with the minimum of 8 unique dimensions to its existenceteeth 3 ~ 50 (array counter)radius : size of objectsink : how far teeth cut into diskpitch : inverted scale of teeth to disk perimeterslope A : tooth clockwise tilitslope B : tooth anti-clockwise tilit disk width : 3rd plain scaleteeth width : 3rd plain scalenow notice only 2 dimensions are in the 3rd depth region thats 6 alterable dimensions used in 2d(flatworld)I could make +2 more if i include a hole
learrus Says:
Mar 4, 2010 - ...You stole all that from Flatland: A Romance of Many Dimensions/... Kinda over explained too, but nice slick animation.I suggest everyone go read Flatland or at least find the movie.P.S... It goes waaaay above 10/11 dimensions... =P
crawlFace Says:
Mar 4, 2010 - I must have said this to you before, but I rarely seen such an unlimited eye/mind for the natures we talk about than yours. Im not sure if you thought about your approach this way, but I must say your approach is unstoppable! even when you naturally relate as opposed to relentless pages of material from books, etc. It is quite stunning.
crawlFace Says:
Mar 4, 2010 - I see what you are explaining in 3rd depth region, and it raises a lot of questions about exactly whats going on in all/possible parameters of 2 positions.(which may not be represented here, I'm not sure)This is no simple task, as we are also trying to equate the relationships in your example to other assignments.Could we look for a multiple source of location?Must we consider location of its results, independent or ?d product?Something is going on, I cant quite put my finger on it.
okuma0kuma Says:
Mar 4, 2010 - cogs are quite old tech and nowadays they almost become forgotten in every new generation as there mainly replaced by circuits and digital displays techsearch some "quaternion julia sets" videos ,they are best way to visualize the complexity forms of multiple dimensions you should notice there is no fixed point to dimensions also notice decay this makes them linear it is only the constance which should be important
Shakmastershake Says:
Mar 5, 2010 - well they almost have it right, duration and time are to much in sync with eachother to be their own seperate demensions, at least thats what I think. They also forgot a demension. The brain. Realm of thought that combines every working mind as it was before the bang
HelloBrainMind Says:
Mar 6, 2010 - Lol!
HelloBrainMind Says:
Mar 6, 2010 - This is great - although I believe it stops @ about 6 since there isn't different possibilities through time, there are no random processes, and there aren't different possibilities of universes. it would just be a linear time line, in my vision.
crawlFace Says:
Mar 6, 2010 - I like the cogWheel approach because it is a functionable application of dimension.I took a look at the cog, database, and examples. The work looks wonderful.Your earlier comment covered 11d+ for lifeforms.Would the following be possible d-assignments?Specifically: interaction of 2 cogs?effects of/on wheel by other wheels, etc.Generally: quantityrather than 5 wheels, what about 1 cog wheel 5 times?you assign value to each timeor1 set of values scale for each position
crawlFace Says:
Mar 6, 2010 - I'm not sure but I am also thinking:1 3dcog wheel = 8 unique d for 1 frame of 1 position of itselfor(8 unique d for 1 position of 1 frame of itself) how many positions does the frame have?anyway, let's keep going:1 position would = how many frames?Let us say there is x+y+z for frame, then all of the wheel's 8 unique d are multiplied 3 times for 1 full frame position.We get 6 2dvalues in 3rd depth ?18 2d values in 2d ?(24 2d values in 1d) or (168 v in 1d) ?just looking, lol
okuma0kuma Says:
Mar 6, 2010 - frames animation ! [odd number] would by clockwise and [even number] anti-clockwise or vice versa ,software i use dont have collision detection but can be scripted in the scene mode but simplest way is to just rotate instance/copy of the first cog object and rotate 180 degree same amount framesbut if make small cog and big cog you would need to work out amount teeth on cog is required for example 6 on small 9 on large the small could would need to rotate more times to cycle the large !
crawlFace Says:
Mar 8, 2010 - If a cog wheel has 360° we can say each has its reciprocal. For every event or frame(s) of a set of 180° degree, there should be the other 180°. If we assign degrees and reciprocals as + and (negative being the reciprocal of +) (and that would be just for rotation), we would not actually divide 360 into 2 distinctive + and - , instead consider 360 positions, and any set of 180 positions out of 360 would = a + and value. These values should have accurate squares and squareRoots.
crawlFace Says:
Mar 8, 2010 - As crazy as it sounds, an infinite amount of cogs (or the value of an infinite amount) would have to consider this in order for any finite amount to have a proper frame of reference (and I think you know what I generally mean about the frames).But also, we have 2 positive and 2 negative 90° angles, thats 4 dimensions for any entire event of a cog, do you see where I am going with that? What happens when I square these 90° angles? What happened when pi squared them? lol
okuma0kuma Says:
Mar 9, 2010 - 4 tooth cogs as in one being smaller other large ?they will rotate same time but larger cog must be the force used for each time the teeth collide this way smaller would jerk in 4 clicks 1/4 of the same timeanother issue in real physics is some kind of spring release mechanism would also have to be used to keep smaller cog in sync ! if small is the force teeth will just slip and grindi haven't looked at old clocks but i think second minute and hour face dials work same way
okuma0kuma Says:
Mar 9, 2010 - but then if you mean next neighbouring cog would have to be equal or less to the small for no slipping to happen
crawlFace Says:
Mar 9, 2010 - great example, (and what we can do with "clocks can be overlooked). They are truly one of our oldest "modern" cpu.Imagine any similar cog "system", (such as different size/tooth size)in this sense, we can represent each tooth as a measurement of dimension (literally). For our example...
crawlFace Says:
Mar 9, 2010 - we assign 1 cog to rep 3d. It will have a set of 3 teeth per d = 3 sets of teeth for total of 9 teeth. Every click defines a measurement of d, every set of 3 would define all measurement of a particular d out of 3d. Every entire rotation of 3d cog would define 1 measurement (set of teeth) of a 4d cog.For this ex. a complete 4d cog rotation will = all rotations of the 3d cogIn actuality we would probably look to design it so 3d = a set of 3 cogs connected...
crawlFace Says:
Mar 9, 2010 - the 3 cogs obviously = 1d,2d,3d. But each does not have to represent a specific d. Instead they all make up 1 entire 3d position (x+y+z for 1 frame) All 3 move 1 click each frame. The entire rotation of all 3 cogs = 1 4d frame of entire 3d rotation.I bet you would be able to represent this better than I, since you have the recent hands-on experience with cog. I'm just giving an example.Our issue here is duration for the 3 cogs, because that would determine when 4 d cog = all 3d cogs.
nieuw894 Says:
Mar 10, 2010 - Dang my brain hurts



versnellingspook Says:
Mar 3, 2010 - So If you understand all of this shit in about 100 years you can predict the end of times and shit.